![]() ![]() Added 25% crit resistance to the carrier.Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%.Announcer's bomb voice lines no longer play after the bomb has been deployed.Fixed players not becoming the carrier while standing on the platform as it resets.Fixed the ability for the carrier to pick up restricted weapons.Fixed objective text not displaying properly.Fixed soundscapes not working correctly.Adjusted fade distances of some areaportals.Krampus now correctly destroys all buildings in his way.Krampus' landing sound is now more audible.Fixed people getting stuck or telefragged when taking the Krampus portal.Fixed Krampus' unique boss bar randomly getting replaced with the default one. ![]() Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing.Fixed z-fighting on the lower ramps on both sides.Moved the ammo from the control point to the higher platform of the central tower.Slightly extended the cover on the lower balconies on both sides.The control point is now more closed-off. ![]() Fixed missing flatbed truck trailers outside of the diner.Fixed missing collision on red arrow outside Red's first spawn.Blocked off a sightline on the final point.Fixed unintentional perch point just outside Blu's first spawn.Fixed some malformed geometry in Blu's first spawn.Added neutral Train Camera so you can enjoy the Slay Ride.Fixed cubemaps having odd reflections in the center area.Added extra ammopacks in the intel hallways.Fixed issue with teleporters exploding when players used them in the vents.Lowered rocks between middle and the finale.De-cluttered finale roof so that you can travel from balcony-to-balcony.Removed some cover on each team's balconies that preventing being able to spam sentries.Simplified and merged door frames across the map to have fewer obstructions.Fixed non-zero roll on spectator cameras.Fixed Engineers being able to build in Red's final spawn room.Fixed triangulation mismatch on pants and resulting rig issue. ![]()
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